WWE Supercard is essentially is a glorified Top Trumps. You choose your hand of cards, each bearing a picture of a WWE superstar, past or present, each with four statistics - Power, Toughness, Speed and Charisma. The game pits you against another player by giving you a match type, either a singles, tag or diva match, and tells you which of the statistics this round will be focusing on. So, for example, if the game says the next round will be a singles match focusing on Charisma, you’ve got to quickly look at your hand of five cards and pick the one most likely to best the charisma score of the card your opponent will turn over. Highest number wins the round, best out of three rounds wins the match. Dead easy.
Tag matches require you to pick two cards, with the combined score of both being added up against your opponents team, but with the added possibility of gaining a stat boost or reduction should you pick two cards featuring wrestlers that are compatible/incompatible with one another. Finally, in one round per match, you can use a card that can increase your own or decrease your opponents stats, so there is a slight strategic edge, rather than just picking the highest number and hoping for the best. At the end of game you’re taken to a 5x5 grid of cards. Winners can pick two, losers still get to pick one card. In this grid, there will be some kind of rare card, finding it will reset the grid. This keeps things ticking over nicely and keeps you hooked - a match can be played from start to finish in about 30 seconds so you’re always no more than thirteen matches away from getting another rare card to put in your deck.
For a free to play game, microtransactions are refreshingly few and far between. You can buy tokens to draw a rare card, and if you take part in the ‘King of the Ring’ tournament, where your cards have stamina that depletes between matches, you can buy an instant stamina refill. Thing is, getting stamina refills from the 5x5 card grid is fairly commonplace and buying a refill is the same cost as just buying a rare card outright (which is usually the prize for winning the tournament) so if you’re going to drop £1.69 you might as well just buy the card outright.
Every card you find can be leveled up by using the excess cards in your deck to fill up a level meter, increasing their stat points and clearing out your deck of useless cards in the process. This means that just because another player has the same Batista card as you, one of you might have one with increased stats, and therefore, the edge. The best strategy is to find your best hand of five superstars and then just feed every lesser card you have to them, ridding yourself of the dead wood weaker cards and increasing the statistics of the few that you actually use. I’m sure this isn’t intentional, but this is actually a fairly accurate representation of WWE’s Talent Policies. Feeding my entire deck’s worth of undercard talent to my Hulk Hogan card just to get that slight statistic boost, knowing full well that my Rare Hogan card was likely to be replaced soon by a new Super Rare card featuring a younger, current wrestler is about as close as I’ve ever come to feeling like 80’s Vince McMahon.