“You’re pinned down inside a building by a gigantic enemy robot, bullets cutting through the air as you cower behind cover. Just when it seems all is lost, you notice a skylight window. Shooting it out with your pistol, you use your jump pack to double jump out and onto the rooftop. The robot is still stood in the street below, itself only a touch smaller than the building you’re currently stood upon. You dive off the roof and land on top of the robot, grabbing hold of whatever you can as it tries to shake you off. You manage to pull a panel off, exposing its vital core and blast it with your shotgun, causing it to go into a self-destruct mode. As it explodes, you dive off and smash through the window of another nearby building, instinctively kicking an enemy soldier in the face as you do so.”
That’s a description of 30 seconds in Titanfall, one of the finest multiplayer games in a long time. It is an action movie moment generator, spitting out things you’ll bore your mates to tears with in every single match.