Beendox have lifted the ‘Arkham City’ blueprint for an open-world superhero game almost wholesale here for The Amazing Spider-Man 2 and on paper that sounds like a great idea. Using the two shoulder triggers to fire a web from Spider-Man’s left or right and using the momentum from each swing to propel him around New York feels incredibly satisfying and would’ve been something that took this game above the ordinary if it weren’t for the terrible camera that just can’t keep up with the action. You spend an awful lot of your time staring at the side of buildings with no idea where you’re swinging and what you’re about to crash in to.
That’s the main issue here; for every genuinely good idea, there’s ropey execution holding it back. Combat is a simplified version of what Rocksteady created for their Arkham series and is competent but feels floaty and a bit too basic. Stealth opportunities are brilliantly created by Spider-Man’s ability to climb walls and hang from webs, but some ropey AI and some unreliable context sensitive actions cause it to be a bit of a pain at times. Missions are all tired genre staples and quickly begin to repeat themselves. The 2004 Spider-Man 2 game by Treyarch showed us that simply BEING Spider-Man is a whole load of fun, and that hasn’t changed, but sloppy execution prevents it from ever reaching those heights.