Hello! I played a videogame recently and had strong feelings about it.
The game I played was Only One, which is available on iOS and Android.
In Only One you play as a lad with a sword standing atop a giant pillar in the sky. Other lads and creatures appear and try to kill you, so you have to kill them first.
You move around with one thumb, and swing your sword with the other. Your attacks are slow and deliberate, requiring careful timing in order to prevent you getting stabbed right up. As you collect money from the lads you’ve killed, you can buy upgrades that range from simple damage boosts to special abilities which do fun things like trumping out a cloud of ice that freezes enemies, or a kinetic blast that staggers enemies and sends their projectiles flying back at them.
None of this sounds massively interesting in itself, but what’s really remarkable about Only One is how pure and well-designed it is as an action game. Once the difficulty starts picking up, you’re making constant moment-to-moment decisions about where to stand, how to move, and when to attack, all based purely off the characteristics of the different kinds of enemies and how they’re positioned.
Archers should always be approached transversally so their arrows don’t hit you. Slimes are safe to approach until they start flashing, meaning they’re about to leap at you. Swordsmen are going to require you to stand fairly still for a second or two as you exchange blows with them, and so ideally need to be isolated before taking them on. Swordsmen with shields can be defeated simply by hitting their shield over and over again until it breaks, but timing your swings so that they strike when the enemy’s guard is down means you can defeat him without breaking the shield and take it for yourself. All enemies can be pushed off the edge of the arena for a quick kill, but that prevents you from picking up any money or items they might drop.
I learned all of the above in the game's first two levels.
Only One trains you to constantly be mindful of all of the above and much more, turning a seemingly simplistic game into an utterly engaging one that repeatedly generates memorable moments with just an on-screen analogue stick and an attack button.
And anyway, most mobile games are pure toss these days, so get it fucking played.