Monument Valley is an isometric puzzle game that's all about perspective. Turn your head this way and it looks like a chasm becomes a bridge, or you can navigate to a much higher vantage point by standing behind it. As long as it looks right to your eyes, it will work. Most of the early trials in the game follow this method - one stage has you navigate a Penrose Triangle - but as you learn and master those mechanics, new pieces to the puzzle are brought in swiftly.
The entire game is drenched in colour, with a minimalist low-poly style used to convey its intertwining level design. The sound design is of merit too, delightful chimes sound as you traverse walkways and turn cranks, giving the mechanisms a charming feedback. Given the high concept of most of the puzzles the game could the risk of over-complicating its scenarios, but there is a consistent visual language to all of the puzzles. If it seems that one section is unsolvable, it just needs a change of perspective.
Nothing overstays its welcome. Even though the game can be finished in an afternoon, my lasting impression was "I want more" instead of "That's it?" Monument Valley brings its ideas forward, explores them precisely as much as needed, then wastes no time in presenting you with another gorgeous level.