The problem with Sony’s first post-launch big exclusive is that at its core it is quite a dull game. The idea of being some wise cracking graffiti artist turned smoke-shooting superhero/villain might sound like an incredible one on paper, but the reality is a bunch of quite tedious missions. You know, following people about, killing all the enemies in an area, some truly shocking boss battles, ham-fisted good/bad binary choices - that sort of thing. inFamous definitely falls closer to the Assassin’s Creed open world structure than something as masterful as Grand Theft Auto V.
About three to four hours in, you receive a second power called neon, which almost instantly gives the game a really hard boot up the arse. First of all, it looks spectacular to use, with hot pink lasers cutting through the detailed but otherwise drab backdrop of Seattle, showing off the kind of fancy effects you don’t normally see outside of high-end PC stuff. It also makes the city far less of a chore to traverse, giving you the ability to run up the side of buildings and leap between them, and also some far more interesting combat options. You suddenly feel a lot more like the superhuman you’re touted to be.
Unfortunately, you’re soon back doing the same old shit you were doing before. It might have next-gen visuals, but the mission design is old and tired.