It's pretty clear that EA's first stab at the UFC license has suffered from a rushed development. Things such as a really limited career mode, a whole bunch of major fighters missing completely and a paltry selection of game modes indicate that this game had a very short development cycle and was likely rushed out the door too, relying on the fact that it does look very, very impressive visually to shift a few units.
Thing is, diehard fans of the sport are going to pick this game to pieces. It is easier to throw a spinning, never-seen-before-in-the-UFC capoeira kick at an opponent’s head than it is to deliver a solid body kick. The champions (one of which is currently MISSING from the game, while fuckin’ Bruce Lee is available to buy in three different weight classes) are ridiculously overpowered and gifted with moves that they wouldn’t even think about doing in real life, which means that if you would like any success at all in the online multiplayer, there’s only really about six viable characters. The ground game has been reduced to a simplistic minigame, which means that submission masters like Ronda Rousey or Damian Maia lock on their chokes and joint locks at the same speed as some fighters who haven’t submitted anyone in their entire career.
The most annoying part of EA UFC is that if you have two people, fans of the sport ideally, who decide to not just throw wild haymakers at one another and fight the style of the fighter they have chosen, it actually works pretty well! Thing is, you shouldn’t have to have a gentleman’s agreement just so a game becomes fun. That’s heading into Smash Bros. ‘Final Destination, Fox Only’ territory. A territory exclusively full of wankers. Maybe next year, eh?