This is my dog, Kain. Or rather, he was - he passed away about two years ago, and I’m still not really over it.
We’re pretty sure he had a brain tumour, though we’ll never know for sure because we didn’t have £5,000 to carry out the necessary tests. All I know is that I took him out for a walk one night, he had a fight with a badger - and won - and that night I was woken up by him having a seizure on my bedroom floor. He would then continue to have cluster seizures every couple of weeks, becoming completely disorientated and confused for days at a time. On one occasion he actually ran away from home, whether due to confusion or simply because he thought his end was near. Imagine our surprise when he turned up three days later, fifteen miles away. We later consulted a map and realised his journey had to involve crossing either a river or two motorways, before ending up at an elderly care home where they took him in and fed him Digestives. Get your pets chipped, folks.
I love dogs, and games, so when the two merge it makes me unreasonably happy. The unconditional companionship that dogs represent is keenly felt by many, so it’s no wonder that they’ve been a regular fixture in videogames for some time. Often as comrades, sometimes as savage beasts, and very occasionally as masterminds in control rooms creating a perfect living nightmare for James Sunderland.
And so, after the success Andi had with #DCember and #DOOMcember, this year we’ve badgered a load of people to write about dogs in videogames. Some of them kindly said yes.
The ones who didn’t are probably cat people, but here’s the scientifically-proven truth: dogs are steadfast allies, and cats are useless, capricious dickheads.